5 Tips to Make You Better at DayZ Right Away

 
Let’s face it, DayZ is tough. I have been playing games for a long time, and been pretty good at it too, but sometimes DayZ brings even the best of us down. The simple fact is that you can die just as easy from a Lee Enfield or Makarov as a AS50 or M4 CCO SD. The “Words of Wisdom” has some more suggestions for you.

 

I Got You Now
 

  • Know the difference between cover and concealment. Cover means you have something solid to get behind if someone starts shooting at you. Don’t forget you can hide behind stuff and peek out. Q and E are not just for the “friendly dance” they are for leaning. Concealment only hides you visually such as leaves or fences. Concealment is still useful to stay undetected.

 

  • Always stay in the full automatic firing mode if it is available. Press “F” until you see “Auto” on a lot of guns. The only time you should ever be in “Semi” or semi-automatic is if you are actually shooting at a target. Take your shots, then go right back to full auto. This can be a lifesaver if a bad guy rounds the corner, or someone spawns in right in front (or behind) you.

 

  • Always have an escape plan. You need to always have a defensible place to fall back to, especially in group play. Sometimes you just need to turn tail and run. There is nothing wrong with fleeing and living to fight again. If in a group have a “rally point” a place to meet back up at when things go bad. Just remember that things change fast and you might need to update this plan in the heat of battle.

 

Click read the rest of this entry below to read the last 2 tips

 

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Why You Should Turn Shadows Off When Playing DayZ

Follow up here: The Eternal Debate Over Graphics Settings

As we all know DayZ at times becomes pretty much a sniper simulator. For better or worse, most engagements are at long ranges. However even the closer encounters can be shaped by the lighting on the battlefield. Yes I called it a battlefield. If I have a gun and you have a gun, it’s a battlefield. In the hills, in the woods, in the cities, and even inside buildings shadows play a huge role.

 

Phryxx Providing Overwatch

 

 

Seeing and Being Seen

Success in DayZ, ArmA, other FPS games, and even real life combat has distinct stages.  Sometimes both partys are moving,  hopefully they are using ALT to turn their heads, scanning and sweeping. We call this “keeping your head on a swivel”. Checking ridgelines, fields, treelines, and other potential ambush positions. Other times one party is stationary and the other one is moving. In this case the stationary party has a huge advantage as I point out in this blog post about movement in DayZ. As long as the ambushing group stays still and stays hidden they should “get the drop” and be able to shoot first. When the bullets start flying people tend to freak out and forget all their tactics. Also, it is usually very hard to tell where the shots are coming from. This leads to a huge mess and often ends up with a lot of flies in the air.

Your skin and also what gear you are carrying play a large part in how you are seen in this game. The Czech backpack is not very large, but it is fully cammo making it a great pack for the sniper that has not found a ghillie suit yet . The ghillie suit basically removes the skin and model of your pack so it does not matter how the pack looks. The ALICE pack is a great pack. Large, easy to find. The problem is that it sticks out like a sore thumb, especially at the lower LOD levels. LOD or Level of Detail just means that as you are farther away from an object the skin changes and gets less detailed to save processing power. The ALICE pack currently has an almost white skin at longer ranges (chick pants anyone?).

 

Click the link below to see the shadow comparisons and read the rest of this post.

 

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DayZ Heightmap and How to Use it

In computer games a heightmap is an image “used to store values, such as surface elevation data, for display in 3D computer graphics”. Without getting too technical, when the developers create the game they usually use a black and white image to determine the actual elevation changes of the terrain. This lets them both easily tweak the terrain using something as simple as Photoshop, and also they can take images from satellites and use that for the elevation data.

 

The DayZ heightmap is rather interesting. Unless you are in a helo (I encourage everyone to go in the ArmA2 Armory and fly around – have a look for yourself) you can’t really tell much about the terrain as a whole. Lack of a birds-eye view limits what you can see from the ground. You can use this map to plan routes to the north, find out where to set up a base, or look for high ground for your devious bandit activities.

 

Click below to view the Chernorus heightmap.

 

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Sky-lining and How to Avoid it

Sky-lining is a concept that I think a lot of DayZ newbies are not familiar with. In DayZ sound is a lot more of a crucial element, but a close second is your visual picture. 99.9% of all combat is going to be within sight of someone else, and if you can see them – they can see you. To a lot of veteran gamers managing your sight profile is second nature, but lets examine the subject more deeply.

 

 How Our Sight Process Works

In my Words of Wisdom post about movement I explained how easy it is to see and be seen in DayZ while on the move (or Oscar Mike as we call it). Staying still is very effective if you have the right cammo or ghillie skin, and you use terrain and objects to either mask, break up, or confuse your outline from being seen. Like I said the human eye can very easily catch movement, especially out of the periphery.

 

Another thing that really catches the eye and your attention is any shape that looks like a person, face, gun, animal, anything that tells the brain “HEY! Something is going on over here” something is coming through the background clutter of trees, rocks, bushes, and dirt. This is usually in our sub conscious, but if you don’t quickly learn how to tap into that part of your brain then you are not going to “do well” in this game. Don’t think I am saying I am some bad ass elitist. Not getting your brains blown out on a regular basis is considered “doing well” in this game.

 

The most obvious, eye-grabbing, attention-getting moments are when the familiar shape is silhouetted against a solid color object. That could be the sky (hence the term sky-lining), an open field, or the white wall of a red-roofed barn. Making sure that you do not put yourself in this situations, and learning to recognize when others are in this vulnerable zone, is a key to being “good” at DayZ (and most other FPS games).

 

A Player Is Sky-lining Himself


In the screenshot above a player has clearly sky-lined himself. If you were quickly scanning this area his shape and outline would instinctively tell your brain to stop scanning, and focus in on that object. At this range it is very hard to see a face, gun, even clothing. The shape is what gives him away. More specifically, the anomalous bump that is created on the naturally smooth ridgeline.

 

Generally speaking, if you are at the top of any ridge there should be at least two different places that you can be seen from. Lazy players often follow ridge lines and even the best players get lazy sometimes. When I am moving I usually keep a count in my head of how many places am I vulnerable from, and I am always trying to keep that number to one or less.

 

Click read more to go to the last page

 

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Dslyecxi’s ArmA2 Tactics, Techniques, & Procedures Guide

Dslyecxi is a long-time veteran of the ArmA series. He also happens to be buds with Rocket and the rest of BIS so you know he knows his stuff. This guide is designed for ArmA 2 specifically, but 99% of the info in the guide can be used for DayZ. Everyone from solo players to bandits to groups can benefit form reading and following this guide.

The guide is perfect for FPS noobs, DayZ pros, and everyone in between.

Read it. Know it. Live it.

Dslyecxi’s ArmA2 Tactics, Techniques, & Procedures Guide