Online Debate: What is the Best PvP Gun in DayZ?

Let’s have it out. What is the best gun for PvP in DayZ. Comment below and at the end of the week we will have a poll to find the ultimate best PvP gun in DayZ. There might not be an easy winner here because there are so many ways to go about PvP in this game. Do you like to be up close and personal? Snipe from afar? Do you like to ninja in and pew-pew-pew with your beloved MP5SD6? Are you a straight up AS50 whore?

 

I Think My Backpack is Glitched Again

 

Everyone has their favorites, and different reasons for why. I am going to start off the debate by saying that I think the best gun in DayZ is the AKS-74 Kobra. The AKM can be zeroed and has more power (and is much more common for both the gun and ammo). The M4CCO has a similar sight and more plentiful ammo. Click here to view the weapons comparison chart.

 

I just have to say for running around the city there is no better gun than the Kobra. It is accurate up close and has a very clean, easy to use sighting system. Believe it or not, it is a pretty good zombie gun as well. At a deer stand or helicopter crash you can stay way back and head shot the zeds, and if you are careful you can pick them off one at a time without aggroing the others. But we are not here to talk about sniveling, slobbering zombies.

What is the best PvP gun in DayZ and why? Comment below, lets get a lively debate going and after a couple days I will take all the suggestions, put them in a poll and we will vote.

 

Weapon Russianization Suggestion by Dreganius

cIrXT.jpg There have been many suggestions before me that have asked for less European/American weaponry and more Soviet/Russian weaponry, or at least weapons that would be considered “more common” in Chernarus, considering it’s a pseudo-russian state. Rather than just ask “Can we replace some weapons?” I’ve decided to do some research. Here I will list just what weapons make good counterparts (and thus replacements) to the current set of Euro/US weapons. Should the story of DayZ remain in Chernarus, and not move to a distant shoreline or somesuch in a later build, this list will make a very easy comparison table for the Devs to use. I’ll also give modeling the weapons a go, because I might as well, it’ll help my own portfolio, and I like the look of a lot of these weapons.

Please note: My own preference would be to heavily reduce the spawnrate of all NATO weaponry and also implement all these Russian counterparts with an average spawnrate, that way the NATO weapons would still exist, but not be as common as they are at the moment.

List of weapons and possible counterparts below

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DayZ Weapons Comparison Chart

DayZ has a variety of different weapons. There are many different factors to consider when choosing which weapon to use. The main thing I worry about is how loud the weapon is, in other words what range can the weapon be heard. There are 2 types of audio ranges one for players and one for zombies, sometimes they overlap, sometimes they don’t.

The next thing I think of is how easy it is to find ammo for the weapon. This chart does show the ammo type, but does not show the scarcity or rarity of the ammo. For example, it is not too hard to find an AK-74 or it’s variants (Kobra, AK-74U). These are pretty nice guns because although the damage is not high, they are kind of quiet in comparison to the AKM or M-16. The problem is that the AK ammo (the orange magazines that come in green pouches) can be very hard to find sometimes. AKM ammo (looks like a black AK mag on the ground) is very common.

 

Use this chart to compare the various audible ranges, ammo types, damage amount, and fire modes. Unfortunately it does not show the weapons firing range. obviously the sniper rifles have a very long range while the shotguns have a very low range. I read somewhere that the revolver has a higher range than the M1911 so keep that kind of thing in mind as well.

As of the 1.62 patch the numbers have been lowered considerably – click here for the new chart

 

Old, outdated chart below in case Rocket changes it back.