Poor little fella never had a chance. The dejected sigh at the end is just priceless.
There have been many suggestions before me that have asked for less European/American weaponry and more Soviet/Russian weaponry, or at least weapons that would be considered “more common” in Chernarus, considering it’s a pseudo-russian state. Rather than just ask “Can we replace some weapons?” I’ve decided to do some research. Here I will list just what weapons make good counterparts (and thus replacements) to the current set of Euro/US weapons. Should the story of DayZ remain in Chernarus, and not move to a distant shoreline or somesuch in a later build, this list will make a very easy comparison table for the Devs to use. I’ll also give modeling the weapons a go, because I might as well, it’ll help my own portfolio, and I like the look of a lot of these weapons.
Please note: My own preference would be to heavily reduce the spawnrate of all NATO weaponry and also implement all these Russian counterparts with an average spawnrate, that way the NATO weapons would still exist, but not be as common as they are at the moment.
List of weapons and possible counterparts below
DayZ has a variety of different weapons. There are many different factors to consider when choosing which weapon to use. The main thing I worry about is how loud the weapon is, in other words what range can the weapon be heard. There are 2 types of audio ranges one for players and one for zombies, sometimes they overlap, sometimes they don’t.
The next thing I think of is how easy it is to find ammo for the weapon. This chart does show the ammo type, but does not show the scarcity or rarity of the ammo. For example, it is not too hard to find an AK-74 or it’s variants (Kobra, AK-74U). These are pretty nice guns because although the damage is not high, they are kind of quiet in comparison to the AKM or M-16. The problem is that the AK ammo (the orange magazines that come in green pouches) can be very hard to find sometimes. AKM ammo (looks like a black AK mag on the ground) is very common.
Use this chart to compare the various audible ranges, ammo types, damage amount, and fire modes. Unfortunately it does not show the weapons firing range. obviously the sniper rifles have a very long range while the shotguns have a very low range. I read somewhere that the revolver has a higher range than the M1911 so keep that kind of thing in mind as well.
Old, outdated chart below in case Rocket changes it back.
Dslyecxi is a long-time veteran of the ArmA series. He also happens to be buds with Rocket and the rest of BIS so you know he knows his stuff. This guide is designed for ArmA 2 specifically, but 99% of the info in the guide can be used for DayZ. Everyone from solo players to bandits to groups can benefit form reading and following this guide.
The guide is perfect for FPS noobs, DayZ pros, and everyone in between.
Read it. Know it. Live it.