The End of the Beginning: DayZ Standalone Announced

It has finally happened: DayZ is getting a standalone version for use. This morning a post was made on the “DayZdev” Tumblr account:

“That’s right, this is actually happening – DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago.

Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so. The project will follow the Minecraft development model; fast iterations with the community alpha available for a heavily discounted price.”

Although that is most of the text right there, you can read the full post right here.

New DayZ concept art

Keeping the mod development going while working on the new version is what I thought would happen. This is a very unique situation, and I am glad the devs are taking advantage of it. This means that they can continue to iterate and experiment with things like balance. The devs will get to try out new stuff ans see what people love or hate, see what sticks. I can’t think of another game that has followed this exact path off the top of my head.

Hopefully the team will not get too disjointed and split, but can work together to make the final version really shine. I have a feeling that as the standalone version gets more and more work done the mod team will shrink and be transferred over. This is not a bad thing at all: we still get new features and fresh content to play with and test. It’s going to be a lot of fun to see how this all shakes out.


Are you guys excited? Is this what you thought would happen? Let us know what predictions you have about the release date. I am thinking holiday 2013, maybe being pushed into April at the latest…