3 DayZ Total Conversion Mods That Will be Made Someday

One of my favorite things about Rocket is that he understands that a great game is more than a game. A truly amazing game can be a platform itself. One way to change a simple game into something more is to make it easy to modify. Some games have this customization built in like The Sims 3 for example. The developers give you the tools, and you make the content. Spore was a great example of this. Will Wright being the brilliant man he is realized that if you give the customer powerful tools they will make most of your content for you. It works two-fold – the dev gets content made for free, and the players get invested in their own worlds. Be warned I linked to some different games here. That is how ads work, if you buy them it helps keep this blog running, thank you.

The Future is Bright - pic by Joss

The Future is Bright – pic by Joss

 

Game as Platform

Minecraft was one game that I thought would run with my “platform” concept. All the building blocks were there… I know, bad pun! Although you could do so much with the basic textures and mechanics, the modding scene is what truly makes Minecraft great. There are a few people that never changed a texture pack, or installed a mod, but I think most players dabbled at least a little bit.

The thing that hurts Minecraft is the lack of a true modding API. For those that do not know API means “application programming interface”. API just means a simple way to get at the guts of a game. For example if you want to change something without an API you have to either break open and change the core code, or make more code that rides on top and intercepts commands coming in and out of the software. With an API you just tell the software what changes you want and they are seamlessly integrated. This is a very crude explanation, but it will work for now.

Minecraft had a good shot at being that amazing platform. If Notch would have taken this route you might have hundreds or thousands of complete games based off of his software. As it is, we can get pretty close with some really awesome mods that change a lot about the game like Mo Creatures which adds “mo” creatures or Millenare which makes all kinds of villages packed with things to do.

Things kind of fell short when Notch decided that *HE* wants to provide the content, and *HE* wants to control what you do with *HIS* game. If he would have let go a little and gave up some of that control things may have gone different. As it stands he made a classic game and got rich, so what more can you ask for? Right?

DayZ is Different

Rocket has a slightly different viewpoint. Mr. Hall takes a different approach toward modding, most likely because he is a modder himself. However do not forget that he was a lead dev on ArmA 3 before he came out with DayZ, don’t pigeon hole him as a modder only. He sees the whole picture pretty well now, from player, to modder, to developer, to publisher.

Now people may say “Rocket has too much control, he won’t let us make PvE servers or let us have 50 helicopters per map, and why can’t everyone just spawn with an AS50 and NVG’s?!” In this sense, for the sake of the current game he has kept a TON of control. In the next phase, whatever exactly that might be, I think you will see more power given back to the players. A simple API will be built into the standalone game making it easier for people to change and tweak his code to bring about wild and crazy things that even Dean never thought were possible. Just like he did with ArmA 2.

DayZ: Capitol Wasteland

Think of it now: Super Mutants… Bottle caps…. Beans? A Fallout 3 version of DayZ would be so much fun. The games are very similar in a lot of ways already with the wasteland setting, rotten disgusting enemies (I am looking at you smoothskin), and the whole scrounging for ammo thing. Many of the basic mechanics are the same in both games, it would not be a stretch to see a new map, new textures, and a few tweaks to the core mechanics.

One of the things that DayZ lacks is a strong story line, and Fallout has many years of fake history and lore to draw from. NPC’s would probably need to be in the game for it to work right, and that might be a little stretch but I think Rocket and Co. plus some talented modders could pull it off. This one is a no-brainer.

 

Click read the rest of this entry below to read the rest of my DayZ mod concepts.

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Hacking, Scripting, and Griefing: A DayZ Primer

 

The DayZ user experience is getting worse by the day. Average players having their game ruined by someone else should  be due to their own incompetence, not an injected script. As a normal, law abiding citizen of Chernarus I enjoy giving people by own brand of “grief” via hot lead coming at them at 3,000 feet per second, which is about how fast a bullet travels from the barrel of an assault rifle.

 

Mano-a-Mano

I admit I am one of those dickheads that kills you, takes your ammo and gadgets, then hides your body so you can’t get your stuff back. If I leave your body then you better be sure that me or someone else is just using it for bait. Call me an asshole all you want – resources are scarce and you gotta do what ya gotta do.

I get a huge rush knowing that me and my enemy are on equal ground. He can see me and I can see him. He can shoot me, and I can shoot him. If I best him in combat it is because I am better, faster, more wise. Not because I stole mommies credit card for some quick shits and giggles on a full server.

By the same token, when I die in a fair fight I know it was only for one reason. I was stupid.

The Defense Department Regrets to Inform You That Your Sons Are Dead Because They Were Stupid

The Defense Department Regrets to Inform You That Your Sons Are Dead Because They Were Stupid

 

Quit Calling Them Hackers

Let’s get a few terms out in the open. Stop calling them “hackers”. The people that are ruining DayZ are not hackers in any way. Hackers do what they do mostly for the thrill of discovery. Exploration of the unknown. Being the first one to say “I did that”. I am not advocating hacking in anyway, but I understand the desire to take something apart and see how it works, might that be a VCR or DVD player, a frog, or a website. This is natural.

What is not natural is getting extreme, possibly sexual satisfaction from making someone else feel bad. If you did a survey of DayZ “hackers” I think you would find a lot of misfits that did not get the love and attention that they deserved as a kid. For some reason either they were not raised right, or they are missing something in their lives. No body will pay attention to them IRL so they seek the spotlight elsewhere. They are sick of people picking on them and it makes them feel good to go pick on someone else.

The proper term is griefer or griefing. Do not give these punks the title of hacker. They did not create anything, they did not invent anything, they did not discover anything. It requires zero skill, dedication, or patience to do what they do. They are children with an aimbot, nothing more.

 

It Happened to Me

My experience with all these issues is thankfully not very much. I have had a guy teleport to me and kill me with a silenced weapon. He was doing this to everyone. I know this is true because death messages were popping up at a pace of one every 5 seconds or so. I was in the forest in the east, and I had 2 clan mates in Cherno. We all died in the same manner in a span of about 20 seconds. No way that was legit. Also, nobody saw the guy even though the shots were point-blank.

Another thing I have seen is the huge flames lingering over Elektro. It looked like the whole city was on fire, but as you got closer and stood in the flames you could see that the whole area was covered by this effect. Another “hack” is to teleport everyone into the air or to one place where they start killing each other.

 

Please click the link below to read the rest of this post.

 

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The Eternal Debate Over Graphics Settings

My post about turning off shadows in DayZ brought in a lot of love/hate. The vocal few in opposition and support sure feel strongly about the subject. I think most people however are in the middle. They understand that he beauty (and curse) of PC gaming is that we all have different hardware, and the software has built-in functions to customize the game to fit your system. I have a feeling that too many gamers these days were weaned on “one size fits all” console games. They might think that all of gaming is an even playing field, but it simply is not the case.

 

This is Me After the Shadows Post – pic by Joss

 

The fact is that there is a broad range of different possibilities for performance and game experience. If you really think about it, every single person playing a PC game has a different experience. There is nobody else in your exact location, with your connection, your exact hardware, the same version drivers. If I am wrong than that means you are playing in the same house, with identical rigs. Bless the husband and wife, or friends and family that game together. Maybe you two have a fair fight.

For the rest of us, gaming is about taking what you are given and making something out of it The people with the top end systems should be able to run everything at max settings. With their cooling, processing, RAM, SSD and just pure electronic horsepower they should be able to beat anyone on the planet. If not, then maybe they just aren’t very good. Everyone else is going to have to lower their expectations, and graphics settings. They are going to have to come down to those of us in the slums.

 

Click read more below to finish reading the blog post and see another amazing pic by Joss.

 

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